Air Flow and Sound Stream are improvised dialogues between oboe and computer.  During the performances, Oboist Linda Walsh injects a vast range of sound textures into a fluid simulation algorithm using a combination of traditional and extended oboe techniques.  These sound textures create particles that float on top of a virtual fluid.  The fluid is stirred and agitated as the performer moves about the stage, recording sounds into the particles with her oboe. The recorded sound particles are then audibly emitted as they become excited by the physical movement.  Interaction artists Andrew Johnston and Andrew Bluff are able to alter the viscosity and dynamics of the virtual water to create an ever changing  combination of visual and sonic effects.

See below for Sound Stream

 

 

Thanks to Stalker Theatre Company, Lukasz Karluk, Memo Akten and the OpenFrameworks community.